However, his talent, honesty, and eagerness to work make it obvious that the element of Earth made the right choice! He believes the Titan Artifacts he created are merely a necessity in the war against evil. In-Game Description: Andvari doesn’t like it when others call him a legend. Otherwise, she is good to pair up with Jorgen due to the amount of magic debuffs they can pile onto their foes. Overall, she’s a friend to everyone and a great ally to heroes aligned with the Way of Mystery. Skills: Careless Wish (Primary - Amira summons mounds of cursed gold that bury her foes for 10 seconds, the mounds inflict damage on the trapped hero based on how much health each of them have left), Fair Deal (Available at Green - Turns Agility-based heroes’ critical strikes into fumbles for 9 seconds), Genie’s Patronage (Available at Blue - Amira’s friends are protected from magic damage at a threshold especially if the attackers have Intelligence as their main stat, this skill is always active for Mystic Heroes), Endurance Test (Available at Violet - Amira depletes 5% of the energy of Strength-based heroes, if their max health is beneath a certain threshold she depletes 50% of their max energy instead)Īdditional Info: Amira is a great Mage and Support that can slow the enemy down depending on who’s on their team. Think before you wish for something - otherwise you might end up facing unexpected consequences. The Heroes of the Dominion have rescued her, and so she has joined the ranks of the defenders out of gratitude. In-Game Description: Amira has been careless in her wishes and was imprisoned inside a lamp through treachery. Apart from all this, he can deal decent amounts of damage while providing some healing to his friends. Any heroes from the faction of the Way of Nature may greatly benefit from him and he has the capability to slow the enemy down with his White skill. Soul Stone Source: Special Events, Dungeon ShopĪdditional Info: Alvanor, a protector of the forest, wields the powers of nature to his will. Skills: Runes of Ice (Primary - Alvanor conjures 5 Runes of Ice before him and then fires them at the enemy, damaging and slowing the nearest target), Rune of Life (Available at Green - conjures a Rune of Life that heals Alvanor’s friends once per second, heals allied Nature Heroes with twice the efficacy), Rune of Fire (Available at Blue - Unleashes a Rune of Fire on Alvanor’s two nearest enemies, dealing magic damage), Rune of Earth (Available at Violet - activates a Rune of Earth to protect all of his friends that protect them from damage from basic attacks, always remains active for Nature Heroes) Alvanor unsealed the rune-covered gates and rushed out to save his people once more. As he slept, he had a vision of sacred groves aflame in demonic fire, the putrid stench of the undead emanating from the ancient burial sites, and the triumphant roar of orcs over the battlefield. In-Game Description: Alvanor lay in slumber in an age-old shrine for thousands of years, waiting to be summoned to battle yet again.
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